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authorMark Doliner <mark@kingant.net>2006-09-10 20:12:24 (GMT)
committerTailor Script <tailor@pidgin.im>2006-09-10 20:12:24 (GMT)
commitf6692415e309955b962dd8a93b822bdede8ba5c7 (patch)
tree721625d8abf301ade5bddd6a5b079518fbbeea96 /PLUGIN_HOWTO
parent5a9f037b00f0b5dfe1365d11e0e69d25481a756f (diff)
downloadpidgin-f6692415e309955b962dd8a93b822bdede8ba5c7.tar.gz
pidgin-f6692415e309955b962dd8a93b822bdede8ba5c7.tar.xz
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This is a better name
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+For information on writing a plugin for Gaim, go
+http://gaim.sourceforge.net/api/ and see the HOWTOs in the
+"Related Pages" section.
+
+You can also generate this documentation locally by installing
+doxygen and graphviz dot, then running "make docs" in the Gaim
+source tree. The documentation will be in the docs/html directory.
+
+This next paragraph is old and possibly out of date:
+Compilation of the plugins is fairly straight-forward; there is a
+Makefile in this directory that has a rule for making the .so file
+from a .c file. No modification of the Makefile should be necessary,
+unless if you simply want to type 'make' to have it made; otherwise,
+'make filename.so' will take filename.c and make the .so plugin from
+it. If you need to link in with extra libraries, you can set the
+environment variable PLUGIN_LIBS to be the libraries you want to link
+with.
+
+It should be possible to compile plugins outside of the Gaim source
+tree, which is a much cleaner solution.