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authorMark Doliner <mark@kingant.net>2007-03-26 05:42:33 (GMT)
committerMark Doliner <mark@kingant.net>2007-03-26 05:42:33 (GMT)
commitc3dd7a1753c0b068f9494c587bbbc7b5ea73d6cf (patch)
tree43b7d5a24f485aa4041d982277a8841588b5b7de /PLUGIN_HOWTO
parentbb80660c3777df3327b11bf5aafd483950049b92 (diff)
downloadpidgin-c3dd7a1753c0b068f9494c587bbbc7b5ea73d6cf.tar.gz
pidgin-c3dd7a1753c0b068f9494c587bbbc7b5ea73d6cf.tar.xz
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-For information on writing a plugin for Gaim, go
-http://gaim.sourceforge.net/api/ and see the HOWTOs in the
-"Related Pages" section.
+For information on writing a plugin for Purple, Pidgin or Finch, go
+http://pidgin.im/api/ and see the HOWTOs in the "Related Pages"
+section.
You can also generate this documentation locally by installing
-doxygen and graphviz dot, then running "make docs" in the Gaim
+doxygen and graphviz dot, then running "make docs" in the
source tree. The documentation will be in the docs/html directory.
-
-This next paragraph is old and possibly out of date:
-Compilation of the plugins is fairly straight-forward; there is a
-Makefile in this directory that has a rule for making the .so file
-from a .c file. No modification of the Makefile should be necessary,
-unless if you simply want to type 'make' to have it made; otherwise,
-'make filename.so' will take filename.c and make the .so plugin from
-it. If you need to link in with extra libraries, you can set the
-environment variable PLUGIN_LIBS to be the libraries you want to link
-with.
-
-It should be possible to compile plugins outside of the Gaim source
-tree, which is a much cleaner solution.