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authorKenneth Graunke <kenneth@whitecape.org>2016-05-12 23:07:52 (GMT)
committerKenneth Graunke <kenneth@whitecape.org>2016-05-12 23:30:19 (GMT)
commite8b8240c6f5e6e5d65dc9eed0b5fdd018a38ccf5 (patch)
treeb38156ba320e224753c3271ee80a52fe04636048
parent4e8cfef78596ed94f1f26e8997ba3cd553aeb5da (diff)
downloadpiglit-e8b8240c6f5e6e5d65dc9eed0b5fdd018a38ccf5.tar.gz
piglit-e8b8240c6f5e6e5d65dc9eed0b5fdd018a38ccf5.tar.xz
Require ARB_shader_precision in ARB_shader_precision tests.
These require GLSL 400 + ARB_shader_precision. They could instead required GLSL 410. But only requiring GLSL 400 doesn't do what you want. Acked-by: Ilia Mirkin <imirkin@alum.mit.edu>
-rw-r--r--tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test1
-rw-r--r--tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test1
-rw-r--r--tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test1
-rw-r--r--tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test1
-rw-r--r--tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test1
-rw-r--r--tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test1
6 files changed, 6 insertions, 0 deletions
diff --git a/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test
index 0c222a7..c3178e3 100644
--- a/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test
+++ b/tests/spec/arb_shader_precision/fs-fma-float-float-float.shader_test
@@ -1,5 +1,6 @@
[require]
GLSL >= 4.00
+GL_ARB_shader_precision
[vertex shader passthrough]
diff --git a/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test
index 9851a49..f90265f 100644
--- a/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test
+++ b/tests/spec/arb_shader_precision/fs-manual-fma-float-float-float.shader_test
@@ -1,5 +1,6 @@
[require]
GLSL >= 4.00
+GL_ARB_shader_precision
[vertex shader passthrough]
diff --git a/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test
index b72593e..6198d79 100644
--- a/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test
+++ b/tests/spec/arb_shader_precision/gs-fma-float-float-float.shader_test
@@ -1,5 +1,6 @@
[require]
GLSL >= 4.00
+GL_ARB_shader_precision
[vertex shader]
in vec4 piglit_vertex;
diff --git a/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test
index b703abf..5dc8fd6 100644
--- a/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test
+++ b/tests/spec/arb_shader_precision/gs-manual-fma-float-float-float.shader_test
@@ -1,5 +1,6 @@
[require]
GLSL >= 4.00
+GL_ARB_shader_precision
[vertex shader]
in vec4 piglit_vertex;
diff --git a/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test
index f14d1c4..1433318 100644
--- a/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test
+++ b/tests/spec/arb_shader_precision/vs-fma-float-float-float.shader_test
@@ -1,5 +1,6 @@
[require]
GLSL >= 4.00
+GL_ARB_shader_precision
[vertex shader]
#extension GL_ARB_shader_precision : require
diff --git a/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test b/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test
index 8e8711a..8ab9ec6 100644
--- a/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test
+++ b/tests/spec/arb_shader_precision/vs-manual-fma-float-float-float.shader_test
@@ -1,5 +1,6 @@
[require]
GLSL >= 4.00
+GL_ARB_shader_precision
[vertex shader]
#extension GL_ARB_shader_precision : require