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authorCharmaine Lee <charmainel@vmware.com>2016-09-02 00:45:28 (GMT)
committerBrian Paul <brianp@vmware.com>2016-09-17 16:24:12 (GMT)
commita9c4a861d5d6bb88c9e6c375403c3985187fd453 (patch)
tree746f3190460b7f6972d3937f56c32b5e83654aa0
parentc8ef82d65a2c563c1dbafb2a252aca230ab9d1c7 (diff)
downloadmesa-a9c4a861d5d6bb88c9e6c375403c3985187fd453.tar.gz
mesa-a9c4a861d5d6bb88c9e6c375403c3985187fd453.tar.xz
svga: refactor svga_texture_transfer_map/unmap functions
Split the functions into separate functions for dma and direct map to make the code more readable. Tested with MTT piglit, glretrace, viewperf, conform, various OpenGL apps Reviewed-by: Brian Paul <brianp@vmware.com>
-rw-r--r--src/gallium/drivers/svga/svga_resource_texture.c489
1 files changed, 272 insertions, 217 deletions
diff --git a/src/gallium/drivers/svga/svga_resource_texture.c b/src/gallium/drivers/svga/svga_resource_texture.c
index 484a240..85e1805 100644
--- a/src/gallium/drivers/svga/svga_resource_texture.c
+++ b/src/gallium/drivers/svga/svga_resource_texture.c
@@ -200,6 +200,7 @@ svga_transfer_dma(struct svga_context *svga,
}
+
static boolean
svga_texture_get_handle(struct pipe_screen *screen,
struct pipe_resource *texture,
@@ -317,221 +318,164 @@ readback_image_vgpu10(struct svga_context *svga,
}
+/**
+ * Use DMA for the transfer request
+ */
static void *
-svga_texture_transfer_map(struct pipe_context *pipe,
- struct pipe_resource *texture,
- unsigned level,
- unsigned usage,
- const struct pipe_box *box,
- struct pipe_transfer **ptransfer)
+svga_texture_transfer_map_dma(struct svga_context *svga,
+ struct svga_transfer *st)
{
- struct svga_context *svga = svga_context(pipe);
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
- struct svga_texture *tex = svga_texture(texture);
- struct svga_transfer *st;
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ struct pipe_resource *texture = st->base.resource;
unsigned nblocksx, nblocksy;
- boolean use_direct_map = svga_have_gb_objects(svga) &&
- !svga_have_gb_dma(svga);
unsigned d;
- void *returnVal = NULL;
- int64_t begin = svga_get_time(svga);
+ unsigned usage = st->base.usage;
- SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP);
-
- /* We can't map texture storage directly unless we have GB objects */
- if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
- if (svga_have_gb_objects(svga))
- use_direct_map = TRUE;
- else
- goto done;
- }
-
- st = CALLOC_STRUCT(svga_transfer);
- if (!st)
- goto done;
-
- st->base.level = level;
- st->base.usage = usage;
- st->base.box = *box;
+ /* we'll put the data into a tightly packed buffer */
+ nblocksx = util_format_get_nblocksx(texture->format, st->base.box.width);
+ nblocksy = util_format_get_nblocksy(texture->format, st->base.box.height);
+ d = st->base.box.depth;
- switch (tex->b.b.target) {
- case PIPE_TEXTURE_CUBE:
- st->slice = st->base.box.z;
- st->base.box.z = 0; /* so we don't apply double offsets below */
- break;
- case PIPE_TEXTURE_2D_ARRAY:
- case PIPE_TEXTURE_1D_ARRAY:
- st->slice = st->base.box.z;
- st->base.box.z = 0; /* so we don't apply double offsets below */
+ st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
+ st->base.layer_stride = st->base.stride * nblocksy;
+ st->hw_nblocksy = nblocksy;
- /* Force direct map for transfering multiple slices */
- if (st->base.box.depth > 1)
- use_direct_map = svga_have_gb_objects(svga);
+ st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
+ st->hw_nblocksy * st->base.stride * d);
- break;
- default:
- st->slice = 0;
- break;
+ while (!st->hwbuf && (st->hw_nblocksy /= 2)) {
+ st->hwbuf =
+ svga_winsys_buffer_create(svga, 1, 0,
+ st->hw_nblocksy * st->base.stride * d);
}
- {
- unsigned w, h;
- if (use_direct_map) {
- /* we'll directly access the guest-backed surface */
- w = u_minify(texture->width0, level);
- h = u_minify(texture->height0, level);
- d = u_minify(texture->depth0, level);
+ if (!st->hwbuf)
+ return NULL;
+
+ if (st->hw_nblocksy < nblocksy) {
+ /* We couldn't allocate a hardware buffer big enough for the transfer,
+ * so allocate regular malloc memory instead
+ */
+ if (0) {
+ debug_printf("%s: failed to allocate %u KB of DMA, "
+ "splitting into %u x %u KB DMA transfers\n",
+ __FUNCTION__,
+ (nblocksy * st->base.stride + 1023) / 1024,
+ (nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy,
+ (st->hw_nblocksy * st->base.stride + 1023) / 1024);
}
- else {
- /* we'll put the data into a tightly packed buffer */
- w = box->width;
- h = box->height;
- d = box->depth;
+
+ st->swbuf = MALLOC(nblocksy * st->base.stride * d);
+ if (!st->swbuf) {
+ sws->buffer_destroy(sws, st->hwbuf);
+ return NULL;
}
- nblocksx = util_format_get_nblocksx(texture->format, w);
- nblocksy = util_format_get_nblocksy(texture->format, h);
}
- pipe_resource_reference(&st->base.resource, texture);
-
- st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
- st->base.layer_stride = st->base.stride * nblocksy;
- st->use_direct_map = use_direct_map;
-
- *ptransfer = &st->base;
-
+ if (usage & PIPE_TRANSFER_READ) {
+ SVGA3dSurfaceDMAFlags flags;
+ memset(&flags, 0, sizeof flags);
+ svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
+ }
- if (usage & PIPE_TRANSFER_WRITE) {
- /* record texture upload for HUD */
- svga->hud.num_bytes_uploaded +=
- nblocksx * nblocksy * d * util_format_get_blocksize(texture->format);
+ if (st->swbuf) {
+ return st->swbuf;
+ }
+ else {
+ return sws->buffer_map(sws, st->hwbuf, usage);
}
+}
- if (!use_direct_map) {
- /* Use a DMA buffer */
- st->hw_nblocksy = nblocksy;
- st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
- st->hw_nblocksy * st->base.stride * d);
- while(!st->hwbuf && (st->hw_nblocksy /= 2)) {
- st->hwbuf = svga_winsys_buffer_create(svga, 1, 0,
- st->hw_nblocksy * st->base.stride * d);
- }
+/**
+ * Use direct map for the transfer request
+ */
+static void *
+svga_texture_transfer_map_direct(struct svga_context *svga,
+ struct svga_transfer *st)
+{
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
+ struct pipe_transfer *transfer = &st->base;
+ struct pipe_resource *texture = transfer->resource;
+ struct svga_texture *tex = svga_texture(texture);
+ struct svga_winsys_surface *surf = tex->handle;
+ unsigned level = st->base.level;
+ unsigned w, h, nblocksx, nblocksy;
+ unsigned usage = st->base.usage;
- if (!st->hwbuf) {
- FREE(st);
- goto done;
- }
+ if (!surf) {
+ FREE(st);
+ return NULL;
+ }
- if (st->hw_nblocksy < nblocksy) {
- /* We couldn't allocate a hardware buffer big enough for the transfer,
- * so allocate regular malloc memory instead */
- if (0) {
- debug_printf("%s: failed to allocate %u KB of DMA, "
- "splitting into %u x %u KB DMA transfers\n",
- __FUNCTION__,
- (nblocksy * st->base.stride + 1023) / 1024,
- (nblocksy + st->hw_nblocksy - 1) / st->hw_nblocksy,
- (st->hw_nblocksy * st->base.stride + 1023) / 1024);
- }
+ /* we'll directly access the guest-backed surface */
+ w = u_minify(texture->width0, level);
+ h = u_minify(texture->height0, level);
+ nblocksx = util_format_get_nblocksx(texture->format, w);
+ nblocksy = util_format_get_nblocksy(texture->format, h);
+ st->hw_nblocksy = nblocksy;
+ st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
+ st->base.layer_stride = st->base.stride * nblocksy;
- st->swbuf = MALLOC(nblocksy * st->base.stride * d);
- if (!st->swbuf) {
- sws->buffer_destroy(sws, st->hwbuf);
- FREE(st);
- goto done;
- }
- }
+ /* If this is the first time mapping to the surface in this
+ * command buffer, clear the dirty masks of this surface.
+ */
+ if (sws->surface_is_flushed(sws, surf)) {
+ svga_clear_texture_dirty(tex);
+ }
- if (usage & PIPE_TRANSFER_READ) {
- SVGA3dSurfaceDMAFlags flags;
- memset(&flags, 0, sizeof flags);
- svga_transfer_dma(svga, st, SVGA3D_READ_HOST_VRAM, flags);
- }
- } else {
- struct pipe_transfer *transfer = &st->base;
- struct svga_winsys_surface *surf = tex->handle;
+ if (need_tex_readback(transfer)) {
+ enum pipe_error ret;
- if (!surf) {
- FREE(st);
- goto done;
- }
+ svga_surfaces_flush(svga);
- /* If this is the first time mapping to the surface in this
- * command buffer, clear the dirty masks of this surface.
- */
- if (sws->surface_is_flushed(sws, surf)) {
- svga_clear_texture_dirty(tex);
+ if (svga_have_vgpu10(svga)) {
+ ret = readback_image_vgpu10(svga, surf, st->slice, level,
+ tex->b.b.last_level + 1);
+ } else {
+ ret = readback_image_vgpu9(svga, surf, st->slice, level);
}
- if (need_tex_readback(transfer)) {
- enum pipe_error ret;
+ svga->hud.num_readbacks++;
+ SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK);
- svga_surfaces_flush(svga);
-
- if (svga_have_vgpu10(svga)) {
- ret = readback_image_vgpu10(svga, surf, st->slice, level,
- tex->b.b.last_level + 1);
- } else {
- ret = readback_image_vgpu9(svga, surf, st->slice, level);
- }
-
- svga->hud.num_readbacks++;
- SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_TEXREADBACK);
-
- assert(ret == PIPE_OK);
- (void) ret;
+ assert(ret == PIPE_OK);
+ (void) ret;
- svga_context_flush(svga, NULL);
+ svga_context_flush(svga, NULL);
- /*
- * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
- * we could potentially clear the flag for all faces/layers/mips.
- */
- svga_clear_texture_rendered_to(tex, st->slice, level);
- }
- else {
- assert(usage & PIPE_TRANSFER_WRITE);
- if ((usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
- if (svga_is_texture_dirty(tex, st->slice, level)) {
- /*
- * do a surface flush if the subresource has been modified
- * in this command buffer.
- */
- svga_surfaces_flush(svga);
- if (!sws->surface_is_flushed(sws, surf)) {
- svga->hud.surface_write_flushes++;
- SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH);
- svga_context_flush(svga, NULL);
- }
+ /*
+ * Note: if PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE were specified
+ * we could potentially clear the flag for all faces/layers/mips.
+ */
+ svga_clear_texture_rendered_to(tex, st->slice, level);
+ }
+ else {
+ assert(usage & PIPE_TRANSFER_WRITE);
+ if ((usage & PIPE_TRANSFER_UNSYNCHRONIZED) == 0) {
+ if (svga_is_texture_dirty(tex, st->slice, level)) {
+ /*
+ * do a surface flush if the subresource has been modified
+ * in this command buffer.
+ */
+ svga_surfaces_flush(svga);
+ if (!sws->surface_is_flushed(sws, surf)) {
+ svga->hud.surface_write_flushes++;
+ SVGA_STATS_COUNT_INC(sws, SVGA_STATS_COUNT_SURFACEWRITEFLUSH);
+ svga_context_flush(svga, NULL);
}
- }
- }
- if (usage & PIPE_TRANSFER_WRITE) {
- /* mark this texture level as dirty */
- svga_set_texture_dirty(tex, st->slice, level);
+ }
}
}
/*
* Begin mapping code
*/
- if (st->swbuf) {
- returnVal = st->swbuf;
- }
- else if (!use_direct_map) {
- returnVal = sws->buffer_map(sws, st->hwbuf, usage);
- }
- else {
+ {
SVGA3dSize baseLevelSize;
- struct svga_winsys_surface *surf = tex->handle;
uint8_t *map;
boolean retry;
unsigned offset, mip_width, mip_height;
- unsigned xoffset = st->base.box.x;
- unsigned yoffset = st->base.box.y;
- unsigned zoffset = st->base.box.z;
map = svga->swc->surface_map(svga->swc, surf, usage, &retry);
if (map == NULL && retry) {
@@ -548,9 +492,7 @@ svga_texture_transfer_map(struct pipe_context *pipe,
* Make sure we return NULL if the map fails
*/
if (!map) {
- FREE(st);
- returnVal = map;
- goto done;
+ return NULL;
}
/**
@@ -579,19 +521,107 @@ svga_texture_transfer_map(struct pipe_context *pipe,
offset += svga3dsurface_get_pixel_offset(tex->key.format,
mip_width, mip_height,
- xoffset, yoffset, zoffset);
- returnVal = (void *) (map + offset);
+ st->base.box.x,
+ st->base.box.y,
+ st->base.box.z);
+
+ if (usage & PIPE_TRANSFER_WRITE) {
+ /* mark this texture level as dirty */
+ svga_set_texture_dirty(tex, st->slice, level);
+ }
+
+ return (void *) (map + offset);
}
+}
- svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
- svga->hud.num_textures_mapped++;
+
+/**
+ * Request a transfer map to the texture resource
+ */
+static void *
+svga_texture_transfer_map(struct pipe_context *pipe,
+ struct pipe_resource *texture,
+ unsigned level,
+ unsigned usage,
+ const struct pipe_box *box,
+ struct pipe_transfer **ptransfer)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_winsys_screen *sws = svga_screen(pipe->screen)->sws;
+ struct svga_texture *tex = svga_texture(texture);
+ struct svga_transfer *st;
+ boolean use_direct_map = svga_have_gb_objects(svga) &&
+ !svga_have_gb_dma(svga);
+ void *returnVal = NULL;
+ int64_t begin = svga_get_time(svga);
+
+ SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERMAP);
+
+ /* We can't map texture storage directly unless we have GB objects */
+ if (usage & PIPE_TRANSFER_MAP_DIRECTLY) {
+ if (svga_have_gb_objects(svga))
+ use_direct_map = TRUE;
+ else
+ goto done;
+ }
+
+ st = CALLOC_STRUCT(svga_transfer);
+ if (!st)
+ goto done;
+
+ st->base.level = level;
+ st->base.usage = usage;
+ st->base.box = *box;
+
+ switch (tex->b.b.target) {
+ case PIPE_TEXTURE_CUBE:
+ st->slice = st->base.box.z;
+ st->base.box.z = 0; /* so we don't apply double offsets below */
+ break;
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_1D_ARRAY:
+ st->slice = st->base.box.z;
+ st->base.box.z = 0; /* so we don't apply double offsets below */
+
+ /* Force direct map for transfering multiple slices */
+ if (st->base.box.depth > 1)
+ use_direct_map = svga_have_gb_objects(svga);
+
+ break;
+ default:
+ st->slice = 0;
+ break;
+ }
+
+ st->use_direct_map = use_direct_map;
+ pipe_resource_reference(&st->base.resource, texture);
+
+ if (use_direct_map) {
+ returnVal = svga_texture_transfer_map_direct(svga, st);
+ }
+ else {
+ returnVal = svga_texture_transfer_map_dma(svga, st);
+ }
+
+ if (!returnVal) {
+ FREE(st);
+ }
+ else {
+ *ptransfer = &st->base;
+ svga->hud.num_textures_mapped++;
+ if (usage & PIPE_TRANSFER_WRITE) {
+ /* record texture upload for HUD */
+ svga->hud.num_bytes_uploaded +=
+ st->base.layer_stride * st->base.box.depth;
+ }
+ }
done:
+ svga->hud.map_buffer_time += (svga_get_time(svga) - begin);
SVGA_STATS_TIME_POP(sws);
return returnVal;
}
-
/**
* Unmap a GB texture surface.
*/
@@ -658,41 +688,51 @@ update_image_vgpu10(struct svga_context *svga,
}
+/**
+ * unmap DMA transfer request
+ */
static void
-svga_texture_transfer_unmap(struct pipe_context *pipe,
- struct pipe_transfer *transfer)
+svga_texture_transfer_unmap_dma(struct svga_context *svga,
+ struct svga_transfer *st)
{
- struct svga_context *svga = svga_context(pipe);
- struct svga_screen *ss = svga_screen(pipe->screen);
- struct svga_winsys_screen *sws = ss->sws;
- struct svga_transfer *st = svga_transfer(transfer);
- struct svga_texture *tex = svga_texture(transfer->resource);
+ struct svga_winsys_screen *sws = svga_screen(svga->pipe.screen)->sws;
- SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP);
-
- if (!st->swbuf) {
- if (st->use_direct_map) {
- svga_texture_surface_unmap(svga, transfer);
- }
- else {
- sws->buffer_unmap(sws, st->hwbuf);
- }
- }
+ if (st->hwbuf)
+ sws->buffer_unmap(sws, st->hwbuf);
- if (!st->use_direct_map && (st->base.usage & PIPE_TRANSFER_WRITE)) {
+ if (st->base.usage & PIPE_TRANSFER_WRITE) {
/* Use DMA to transfer texture data */
SVGA3dSurfaceDMAFlags flags;
memset(&flags, 0, sizeof flags);
- if (transfer->usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
+ if (st->base.usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
flags.discard = TRUE;
}
- if (transfer->usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
+ if (st->base.usage & PIPE_TRANSFER_UNSYNCHRONIZED) {
flags.unsynchronized = TRUE;
}
svga_transfer_dma(svga, st, SVGA3D_WRITE_HOST_VRAM, flags);
- } else if (transfer->usage & PIPE_TRANSFER_WRITE) {
+ }
+
+ FREE(st->swbuf);
+ sws->buffer_destroy(sws, st->hwbuf);
+}
+
+
+/**
+ * unmap direct map transfer request
+ */
+static void
+svga_texture_transfer_unmap_direct(struct svga_context *svga,
+ struct svga_transfer *st)
+{
+ struct pipe_transfer *transfer = &st->base;
+ struct svga_texture *tex = svga_texture(transfer->resource);
+
+ svga_texture_surface_unmap(svga, transfer);
+
+ if (st->base.usage & PIPE_TRANSFER_WRITE) {
struct svga_winsys_surface *surf = tex->handle;
SVGA3dBox box;
enum pipe_error ret;
@@ -745,25 +785,40 @@ svga_texture_transfer_unmap(struct pipe_context *pipe,
ret = update_image_vgpu9(svga, surf, &box, st->slice, transfer->level);
assert(ret == PIPE_OK);
}
+ }
+}
- svga->hud.num_resource_updates++;
+static void
+svga_texture_transfer_unmap(struct pipe_context *pipe,
+ struct pipe_transfer *transfer)
+{
+ struct svga_context *svga = svga_context(pipe);
+ struct svga_screen *ss = svga_screen(pipe->screen);
+ struct svga_winsys_screen *sws = ss->sws;
+ struct svga_transfer *st = svga_transfer(transfer);
+ struct svga_texture *tex = svga_texture(transfer->resource);
- (void) ret;
- }
+ SVGA_STATS_TIME_PUSH(sws, SVGA_STATS_TIME_TEXTRANSFERUNMAP);
- ss->texture_timestamp++;
- svga_age_texture_view(tex, transfer->level);
- if (transfer->resource->target == PIPE_TEXTURE_CUBE)
- svga_define_texture_level(tex, st->slice, transfer->level);
- else
- svga_define_texture_level(tex, 0, transfer->level);
+ if (st->use_direct_map) {
+ svga_texture_transfer_unmap_direct(svga, st);
+ }
+ else {
+ svga_texture_transfer_unmap_dma(svga, st);
+ }
- pipe_resource_reference(&st->base.resource, NULL);
+ if (st->base.usage & PIPE_TRANSFER_WRITE) {
+ svga->hud.num_resource_updates++;
- FREE(st->swbuf);
- if (!st->use_direct_map) {
- sws->buffer_destroy(sws, st->hwbuf);
+ ss->texture_timestamp++;
+ svga_age_texture_view(tex, transfer->level);
+ if (transfer->resource->target == PIPE_TEXTURE_CUBE)
+ svga_define_texture_level(tex, st->slice, transfer->level);
+ else
+ svga_define_texture_level(tex, 0, transfer->level);
}
+
+ pipe_resource_reference(&st->base.resource, NULL);
FREE(st);
SVGA_STATS_TIME_POP(sws);
}