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authorJason Ekstrand <jason.ekstrand@intel.com>2014-06-24 18:10:28 (GMT)
committerJason Ekstrand <jason.ekstrand@intel.com>2014-06-24 18:10:28 (GMT)
commit671a1442a78ba04bd34cc35dcedd28a117714798 (patch)
tree0dcb3541adcbe525b9f0f228274d1a38e259f988 /weston.ini.in
parent76f623605f93e853d006ddeff9cc8a170332298d (diff)
downloadweston-671a1442a78ba04bd34cc35dcedd28a117714798.tar.gz
weston-671a1442a78ba04bd34cc35dcedd28a117714798.tar.xz
Change the defacto output transform from flipped-270 to flipped-90
It turns out that flipped-270 is the second-simplest transformation besides normal because it is a direct swapping of the x and y axes. Having that as the default encourages people to use flipped-270 as the default test for "I want to try this with a transform". Unfortunately, because flipped-270 is so simple, it is really easy to have something that works for normal, flipped-270, and nothing else. This encourages people to test with a transform thats actually "hard".
Diffstat (limited to 'weston.ini.in')
-rw-r--r--weston.ini.in2
1 files changed, 1 insertions, 1 deletions
diff --git a/weston.ini.in b/weston.ini.in
index edd167f..f7953d7 100644
--- a/weston.ini.in
+++ b/weston.ini.in
@@ -59,7 +59,7 @@ path=@libexecdir@/weston-keyboard
#[output]
#name=X1
#mode=1024x768
-#transform=flipped-270
+#transform=flipped-90
#[touchpad]
#constant_accel_factor = 50