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2017-01-09egl: return error for unknown EGLImage attributes4th_plane_3Pekka Paalanen2-4/+10
2017-01-09radeonsi: fix the Witcher 2 black transitionsMarek Olšák1-2/+13
2017-01-09radeonsi: set si_shader_context::input_decls for ranged decls correctlyMarek Olšák1-1/+4
2017-01-09radeonsi: cleanly communicate whether si_shader_dump should check R600_DEBUGMarek Olšák5-13/+15
2017-01-09isl: render target cube maps should be handled as 2D images, not cubesIago Toral Quiroga1-4/+6
2017-01-09anv: don't skip the VUE header if we are reading gl_Layer in a fragment shaderIago Toral Quiroga1-4/+16
2017-01-09anv: enable shaderFloat64 featureSamuel Iglesias Gonsálvez1-1/+1
2017-01-09anv: enable float64 feature on supported platformsSamuel Iglesias Gonsálvez1-1/+5
2017-01-09spirv: enable SpvCapabilityFloat64 only to supported platformsSamuel Iglesias Gonsálvez2-1/+5
2017-01-09nir/i965: use two slots from inputs_read for dvec3/dvec4 vertex input attributesJuan A. Suarez Romero9-60/+107
2017-01-09isl: fix VA64 support for double and dvecN vertex attributesSamuel Iglesias Gonsálvez2-6/+6
2017-01-09anv/pipeline: get map for double input attributesJuan A. Suarez Romero1-0/+1
2017-01-09spirv: add support for doubles to OpSpecConstantSamuel Iglesias Gonsálvez5-8/+55
2017-01-09spirv/nir: add (un)packDouble2x32() translationSamuel Iglesias Gonsálvez1-0/+2
2017-01-09spirv/nir: implement DF conversionsSamuel Iglesias Gonsálvez3-13/+23
2017-01-09nir: add nir_type_conversion_op()Samuel Iglesias Gonsálvez2-0/+83
2017-01-09nir: add nir_get_nir_type_for_glsl_type()Samuel Iglesias Gonsálvez1-0/+24
2017-01-09spirv: add support for doubles on OpComposite{Insert,Extract}Samuel Iglesias Gonsálvez1-0/+1
2017-01-09spirv: Enable double floating points when copying variables in _vtn_variable_...Samuel Iglesias Gonsálvez1-0/+1
2017-01-09spirv: add double support to _vtn_block_load_store()Samuel Iglesias Gonsálvez1-0/+1
2017-01-09spirv: add double support to _vtn_variable_load_storeSamuel Iglesias Gonsálvez1-0/+1
2017-01-09spirv: add double support to SpvOpCompositeExtractSamuel Iglesias Gonsálvez1-2/+14
2017-01-09spirv: fix SpvOpSpecConstantOp with SpvOpVectorShuffle working with double-ba...Samuel Iglesias Gonsálvez1-12/+40
2017-01-09spirv: add DF support to SpvOp*ConstantCompositeSamuel Iglesias Gonsálvez1-3/+11
2017-01-09spirv: add DF support to vtn_const_ssa_value()Samuel Iglesias Gonsálvez1-3/+5
2017-01-09spirv: add support for loading DF constantsSamuel Iglesias Gonsálvez1-2/+10
2017-01-09spirv: add definition of double based data typesSamuel Iglesias Gonsálvez1-2/+4
2017-01-09spirv: fix typo in spec_constant_decoration_cb()Samuel Iglesias Gonsálvez1-2/+2
2017-01-09radv: drop unused fields in physical device.Dave Airlie1-6/+0
2017-01-09i965: call intel_prepare_render always when reading pixelsTapani Pälli1-6/+6
2017-01-09st/mesa: pass gl_program to st_bind_ubos()Timothy Arceri1-18/+18
2017-01-09st/mesa: pass gl_program to st_bind_images()Timothy Arceri1-24/+22
2017-01-09st/mesa: stop passing gl_linked_shader to set_affected_state_flags()Timothy Arceri1-7/+6
2017-01-09st/mesa/glsl: set num_images directly in shader_infoTimothy Arceri6-20/+13
2017-01-09st/mesa: pass gl_program to st_bind_ssbos()Timothy Arceri1-21/+21
2017-01-09nir: add another comparison simplificationTimothy Arceri1-0/+2
2017-01-09nir: Turn bcsel of +/- 1.0 and 0.0 into b2f sequences.Kenneth Graunke1-0/+4
2017-01-09nir: Convert ineg(b2i(a)) to a if it's a boolean.Kenneth Graunke1-0/+2
2017-01-08i965: Move TES input VUE map calculation out a layer.Kenneth Graunke3-9/+11
2017-01-08i965: Pass NULL for gl_program when compiling TES.Kenneth Graunke1-1/+1
2017-01-08i965: Move TES spacing/domain/topology setup to brw_compile_tes().Kenneth Graunke2-33/+34
2017-01-08i965: Access TES shader info via NIR.Kenneth Graunke1-6/+6
2017-01-08mesa: Introduce a compiler enum for tessellation spacing.Kenneth Graunke11-47/+54
2017-01-08compiler: Change shader_info->tes.vertex_order into a ccw boolean.Kenneth Graunke4-13/+7
2017-01-07anv/pipeline: Call NIR passes using NIR_PASS_VJason Ekstrand1-31/+15
2017-01-07anv/pipeline: Only call remove_dead_variables onceJason Ekstrand1-3/+3
2017-01-07Revert recent GLSL slot counting fiasco.Kenneth Graunke5-62/+14
2017-01-07glsl: Make is_fixed_function_array actually check for varyings.Kenneth Graunke1-0/+4
2017-01-07drirc: Allow extension midshader for Divinity: Original Sin (EE)Kai Wasserbäch1-0/+4
2017-01-07glsl: fix opt_minmax redundancy checks against baserangeTimothy Arceri1-2/+2